class RPGWAttachment extends LAWAttachment;

defaultproperties
{
     FireAnims(0)="Fire_Crossbow"
     FireAnims(1)="Fire_Crossbow"
     FireAnims(2)="Fire_Crossbow"
     FireAnims(3)="Fire_Crossbow"
     FireAltAnims(0)="Fire_Crossbow"
     FireAltAnims(1)="Fire_Crossbow"
     FireAltAnims(2)="Fire_Crossbow"
     FireAltAnims(3)="Fire_Crossbow"
     FireCrouchAnims(0)="CHFire_Crossbow"
     FireCrouchAnims(1)="CHFire_Crossbow"
     FireCrouchAnims(2)="CHFire_Crossbow"
     FireCrouchAnims(3)="CHFire_Crossbow"
     FireCrouchAltAnims(0)="CHFire_Crossbow"
     FireCrouchAltAnims(1)="CHFire_Crossbow"
     FireCrouchAltAnims(2)="CHFire_Crossbow"
     FireCrouchAltAnims(3)="CHFire_Crossbow"
     Mesh=SkeletalMesh'RPG7DT_A.RPG7_3rd'
     DrawScale3D=(X=1.200000,Y=1.200000,Z=1.200000)
     Skins(0)=Texture'SCTextures.RPG_Main'
}
